Alania Studio
Say hello
Independent studio · Brazil

We forgerivals worthbeating

Alania is a one-person indie studio from Brazil, making competitive games with soul: tight rules, sharp rivalries and worlds you actually want to come back to.

Tip: click the island and see what happens.

01 — Work

Our work

One game is on the anvil right now. Everything below is work in progress.

01

Defend

Hold the lane with your hero, your towers and a king worth protecting.

02

Draw

Every level-up deals a new hand of skills. No two runs build the same.

03

Send

Spend your gold on creeps for your rival's lane and tip the race.

Meet the heroes

Painted art · work in progress
Sir Cedric de Valemont, the Warrior, in armor with sword and shield
WarriorSir Cedric de ValemontFront-line steel. Plants himself in the lane and makes the enemy come to him.
Eldrin Voz-Eterna, the Mage, casting a spell
MageEldrin Voz-EternaSpellcraft that sweeps whole waves off the cobblestones.
Aelin Flecha-Sombria, the Archer, drawing her bow
ArcherAelin Flecha-SombriaStrikes from range, and every arrow picks its moment.
Ingrid Rebite-de-Cobre, the Engineer, with her tools
EngineerIngrid Rebite-de-CobreCopper, rivets and ingenuity. Wins with machinery.

From the engine

Early build · final art still to come
Hero fighting a wave of creeps on the stone lane at sunset
Day lane
A tower glowing with a green and blue health bar
Tower under fire
A boss and creeps advancing across the lane at night
Night siege
The king's seat surrounded by horns, with merchant carts nearby
The king's seat
Project 02

Something's brewing

Another world is simmering at the back of the workshop. No name yet, no date. Just a good smell coming from the forge.

02 — Studio

The studio

Alania is a solo indie studio in Brazil. One developer, one obsession: games where the rivalry is the reward. We build the systems, the art direction and the late-night playtests ourselves, and we'd rather ship something sharp than something huge.

01

Competitive at heart

Every rule is tested against a rival: fair matches, readable choices, wins you can explain afterwards.

02

Built in the open

Work in progress, dead ends and playtest notes get shared as they happen, not after the fact.

03

Craft over volume

Few games, made carefully. Polish and clarity are features, not a final coat of paint.

04

Made in Brazil

Local stubbornness, a global audience in mind. Our home is where the forge is lit.

03 — Contact

Say hello

alania.studio.games@gmail.com

Press, partners, players: write to us, or follow the studio on Instagram.